Aivazovski master study

Categories MyArtWork

Master study from Ivan Aivazovsky.

I find it a bit easier to study paintings from printed books, rather than online sources.

Here isΒ  a side by side, the phone camera distorts the colors a bit.


I used Procreate for painting and Affinity Photo for color correction on an iPad Pro, total time around 3 hours with my 1.9 yrs old son swarming around, the best way to work (ha ha).

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Poser, the super useful tool for making animation/illustration for 2d games

Categories games, HTML5, MyArtWork

Everybody has a completely different way of learning things, when I started developing games and making animation (14 years ago), I jumped right into 3D, without any formal art training. While I was able to “cheat” my way around and use 3D tools to make the artwork required for the games I was working on, the lack of formal training was obvious and to some extent still is in my work today. Now that I am all “grown -up” I see the value in learning how to draw/sketch/light a scene, use color, shapes etc. to convey a message, instill a mood etc. This why I am committed to continuing to take the awesome art classes from I am barely scratching the surface, I am just beginning to see it now.

I have started a new browser educational game with @MrNussbaum and I needed a few different references for drawing the title page character. I could go over to Pinterest and search for some Character Design Reference, but that might take some significant amount of time, and there is a very small chance that I will be able to find exactly the pose I want. You can, if you managed to learn the necessary skill, to draw it from imagination, but I am not there yet.

Here comes Poser to the rescue.

After looking for a few things that might help, I remember the time I used to play with Poser, and how marvelous it was, almost magical. I quickly went to Smithmicro’s page, just to see how it had evolved since the last time I have opened it, which I think was version 5 or 6. Needless to say, I was not disappointed, the current version is 11, and it looked like the program evolved nicely over the years. With another happy accident, it was on sale, so I got it really cheap.

This week I am working on a few character running cycles and Poser walk designer will save me a lot of time. Despite the many years that have passed since my last encounter, I found it easy to get right back into it and do my job, the YouTube videos also helped :). I feel like those years of fulling around with 3D Tools were not a waste of time after all.

Here is the pose with the drawing side by side.

Thank you, Poser πŸ™‚

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Drawing an Owl for my new upcoming small children’s game

Categories game art, games, MyArtWork


This will be my first game in collaboration with my dear wife. She came up with the idea, and I am trilled to finally draw her in game development, little by little. I won’t reveal too much about it for now, it will be available first in Romanian and then translated to English. The game will be for really small children, our son inspired my wife and most likely will be the beta tester :).

I will have to draw a lot for this game. To get my drawing in a better shape I have subscribed to I am taking the Environment Design with Nathan Fowkes and Gesture Drawing with Alex Woo, and last week I went trough Drawing Fundamentals with Thomas Fluharty. I will be staying on Schoolism for sometime, since I have probably discovered the quickest way to improve my art skills. They are awesome!

Here is me, drawing the owl from above.

I hope you liked it πŸ™‚



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Abstract #1

Categories abstract paintings, MyArtWork

Today I have installed a brand new program, which I absolutely adore, it’s called ArtRage.

I am starting (hopefully) a new habit of making abstract paintings.

The rule is simple, pick an abstract piece by some of the great abstract artists, and paint something similar, in about 1 to 2 hours, when I get a bit of time-off from my regular work. The scope is to learn how to paint abstract original artwork, but until then, copy FTW!

The #1 is inspired by Alberto Burri Sacco.abstract1

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