Using my Open Source Particle Designer tool, Angulex to design the background effects in the MathSumRun Trophy Room.
After exploring a bit with the different designs, I settle for a simple colored background particles with some nice starlight textures. This is typical with my design process, I usually start and explore different and more complicated designs, then subtract elements that I find they have too much of a distraction characteristic. It’s a fine line from just enough decorum to over doing it.
The tool lets me explore different options with ease, but it does have some quirks and UI bugs (layering order mishaps). I (obviously) know how to bypass them and until I am releasing MathSumRun, I don’t think I will have the time to fix the bugs.
Also the different textures and backgrounds needed have to be hard-coded, which is probably the first thing I will need to change in the future (after bug-fixing).
For now, it does it’s job perfectly and I can focus on the development of my game 🙂
The final set of badges in MathSumRun, this ones rewards you for sharing your achievements on Twitter or Facebook.
Math Fan, for your first share.
Math Preacher, for your first 10 shares on Twitter or Facebook.
Math Evangelist, for the ultimate player, 30 shares will get you this badge.
With this set, I have completed all the achievements badges for the game. Time to setup the remaining screens and implement (code) them in the game. Just in time since Friday is here, so time to relax and enjoy the weekend!