For a truly seamless and integrated experience, the technology should be virtually invisible. Currently, too much effort is required to connect various devices. Improved protocols are necessary, and I believe they are on the horizon. This is an intermediary technology; the ultimate solution will operate directly on hardware, leveraging LLMs for enhanced efficiency. Then, high-level […]
Tag: Apple
As of this writing, testing the image detection ML model inside the simulator (I am using Xcode 14.0 beta 3), won’t work if you are targeting iOS or iPadOS, you have to use an actual device. But now I stumbled onto the fact that if you can make your app, run for the “My Mac […]
Let me start with the main reason I switched from MacBook Air to MacBook Pro 16, easy to guess, screen size. After coding for a while on the Air, I realized that I need a bit more real estate for running the simulator or seeing the changes in the Canvas while working on some SwiftUI […]