For a truly seamless and integrated experience, the technology should be virtually invisible. Currently, too much effort is required to connect various devices. Improved protocols are necessary, and I believe they are on the horizon. This is an intermediary technology; the ultimate solution will operate directly on hardware, leveraging LLMs for enhanced efficiency. Then, high-level […]
Category: Apple
Imagine you’re on a thrilling quest, navigating through the ever-evolving world of technology, seeking the most advanced tools to transform your business. Your ultimate treasure? GPT, or Generative Pre-trained Transformer, a powerful AI language model that can revolutionize the way you operate and communicate. In this insightful guide, we’ll explore the incredible potential of GPT, […]
I have been trying to renew my Apple Developer membership for a couple of days now, talking with support at Apple provided very little info on what might be going on. The card i use, is the card I have used before, and is being used for other Apple services and purchases, so it works […]
If you just want to tinker with all the code, you can get it here. How to make your SwiftUI MacOS app open a file You can open the file by using “Command + Click” Open With dialog, or you change the file association to use your app as the default app for that file […]
I am using this little extension to invert the colors of the icons in my app. The icons are in black and white, and designed first to be used in the .light theme mode, that means they have beed design in black lines, so when the user will switch to dark, the icons should change […]
If you are working with the vision framework and you are getting this error, while testing the iOS app in simulator, well, test it on the actual device and see if the error goes away. Very unfortunate error description. This was very confusing personally, since the code was working fine while I was using it […]
Let me start with the main reason I switched from MacBook Air to MacBook Pro 16, easy to guess, screen size. After coding for a while on the Air, I realized that I need a bit more real estate for running the simulator or seeing the changes in the Canvas while working on some SwiftUI […]